A free-for-all arena fighter where players use different abilities and superpowers to fight other players.The aim of the game is to either reach an immortal state, or to eliminate all other players.

Use counters, to protect yourself by healing from attacks, blocking the damage, reflecting attacks back at the player attacking you, or create chaos by redirecting to another player.

Get into micro-battles by countering counters… And then countering again!

Give players weaknesses to slow them down to help your path to victory. Use character skills to help give you an edge on your foes.
If you are knocked out,fear not! The game is not over for you.. Guide the outcome of the game by giving the surviving players weaknesses or cause havoc by getting a foe to discard their hand.

If the person who knocked you out survives a couple rounds, come back to life in an explosive flurry and challenge them to a revenge duel of sudden death.

Gameplay Mechanics of Counter Chaos.

  • Players can play both aggressive or Defensive.

  • Actions can be Countered, Actions and Counters can have consequences.

  • Variable characters each with a slightly different special that can modify how you play.

  • Mechanics of the game that can Buff or Debuff player actions.

  • Post Death actions, meaning if you are eliminated you are not just sitting around
    waiting for the game to end.

  • Variable win states, allowing for slight change of tactic on how to approach victories.

Creating Chaos

The game has been in production for around 5 years, Where I have slowly been chipping away at the various elements of the game.

Originally started as a creative outlet as a channel to funnel my random character creations into something that was productive.

 But for my art to be a part of something I decided to go the route of creating a game, because I never seem to take the easy route.

So starting with the theme of super powers since I have always enjoyed the idea of powered individuals, with influences of X men and Avenger stories growing up.

Taking some aspects of games that I enjoy and removing other aspects that I dislike creating, this game started out as a Frankenstein amalgamation of concepts.

 This grew with each play-test and iteration into a type of game that I enjoy playing and that others enjoy playing. At game nights I often enjoy the types of games that are quick play or quite simple to pick up but offer a range of curve-balls and potential mixed approaches.

Not sure if i have achieved a game that fits both that. But it is at the point where I am happy and excited at where Counter Chaos is currently. It is Chaotic, and amusing at least for myself.